Yes, the maps were larger, BUT you could never truly build 100% on it. Fences was hard capped at like 1000 units or something like that. Could only have like 5 dig sites available. For dinosaurs it was 60, most buildings could only make like 4 of. This is my biggest issue with JPOG though since it was a console game it is very limited on building selections and the number of buildings you can make. Though JPOG AI still is pretty good considering the game came out in like 2003 and was a console game first and foremost. There was a stupid thing in JPOG where the herbivores would migrate to one side of the map and stay there. Herbivore herding in JPOG was essentially if it was a herbivore, it will mingle with everything ( I would always make a separate pen when hatching Paras so they would stay together because they would run off by themselves and not be in a big group.) While now in JWE it will herd with its own kind first, than coexist with other species as long as it fits its requirements. But you have less selection of overall buildings to choose from.ĭinosaur AI is slightly better in JPOG than in JWE1 but JWE2 is much better. JPOG is the somewhat better park management since you have to worry about guest happiness and a better selection of attractions. JWE2 is the better of them as it expands a lot from JWE1. JWE1 and JPOG are close JWE1 just being the 'spiritual' and visual successor to JPOG which came out in 2003 IMO. So here is the thing with JPOG(Jurassic Park: Operation Genesis), it is better than JWE in some aspects, but worse in others.
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